Systems
Practical reference for faction affinity, Treasury pressure, Tower annexes, equipment, potions and the demon-bound time loop.
Choose the route that matches your next objective.
Practical reference for faction affinity, Treasury pressure, Tower annexes, equipment, potions and the demon-bound time loop.
Five groups, one Treasury
Merchants, Mystics, Scholars, Nobles and the People can value the same ruling differently. Keep enough political and financial slack for timed crises.
Build for the next bottleneck
Annexes open court positions and preparation options. Add the service that solves an actual quest or roster weakness before expanding for its own sake.
Separate rules from route spoilers
These pages use official descriptions for system rules and label strategy as editorial guidance. Exact route outcomes are not invented from generic mechanics.
Start with a proven route.
Use the demon's rewind to preserve knowledge, change an earlier decision and compare complete timeline consequences.
All Systems tasks.
Open the exact task you need. Every entry is a separate, shareable guide.